The team behind Parkitect, the indie theme park simulation game. Have just released the fifth public alpha of the game. Changes include a lot of smaller fixes since the last Pre-Alpha 4b. But the biggest changes to the game are that modding is now officially supported and the game has released on Linux after already being playable on Mac and Windows. (more…)
Parkitect, the indie theme park simulation game. Will go into pre-alpha for everyone by the end of this week. Everyone will get the pre-alpha version of the game, even if you bought the game on their website or backed the lower end tiers on kickstarter. If you still want to buy the game, you can now on their website. You will be sure to get into the pre-alpha by the end of the week.
Around the same time last year, Parkitect started it’s kickstarter campaign. The campain would be funded 19 days later with 130% more than what was needed to make the game. In this post we look back at what they’ve accomplished so far.
The game started as a small experiment by programmer Sebastian Mayer, posting updates on the TIGSource forum in April of 2014. Soon his experiments became rather popular and at some monent Garret Randell stepped in to make some artwork. Later Garret probably asked Gordon McGladdery to come along for the ride. Gordon would start making the soundtrack and sounds for Parkitect. Now 1 year has passed and Parkitect is about to get in the hands of people in the form of a public alpha. (more…)