RollerCoaster Tycoon World at PAX Prime in Seattle

RollerCoaster Tycoon World recaps PAX Prime

Atari’s producer Mattlab has posted a RollerCoaster Tycoon World production blog number 17. This blog recaps what has happend at Pax Prime 2015. He also quickly mentions that we will get a dates for the pre-orders, beta and release soon.

Now that our team is back from PAX Prime 2015, it’s time to recap some of the great news from the show! It was full of surprises for both fans and our developers.  From the Alienware sponsored Twitch stream of the game, to press interviews, and to exclusive demos with our Contest Winners – it was definitely a wild ride.

Read the full blog post

Read More

Parkitect, where they are so far

Around the same time last year, Parkitect started it’s kickstarter campaign. The campain would be funded 19 days later with 130% more than what was needed to make the game. In this post we look back at what they’ve accomplished so far.

The game started as a small experiment by programmer Sebastian Mayer, posting updates on the TIGSource forum in April of 2014. Soon his experiments became rather popular and at some monent Garret Randell stepped in to make some artwork. Later Garret probably asked Gordon McGladdery to come along for the ride. Gordon would start making the soundtrack and sounds for Parkitect. Now 1 year has passed and Parkitect is about to get in the hands of people in the form of a public alpha.  (more…)

Read More

RollerCoaster Tycoon Wooden Coaster Station Outside

RollerCoaster Tycoon World Blog Reveals The Games Graphics

Atari has given us another RollerCoaster Tycoon World update on the production blog. The update recaps some stuff from the gamescom previews. Reassuring us the multiplayer is still on the list for an update after launch, they will focus first on getting UGC at launch. That’s why the multiplayer feature isn’t listed on the new website or the RollerCoaster Tycoon world steam page.


Read More